GameObject
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GameObject is the base class for all objects in the game. Internally in the game client it extends Object3D.
Properties
objectType: string
[archivable] [replicated] [read-only]
String representation of the object type.
uuid: string
[archivable] [replicated] [read-only]
Internal UUID of this object.
name: string
[archivable] [replicated]
User-defined name of the object. Defaults to the object type.
visible: boolean
[archivable] [replicated]
Visibility of the object in the scene.
archivable: boolean
[archivable] [replicated]
When set to false, this object will not be serialized into the save file.
Methods
serialize(): SerializedObject
Return the save data for this object.
setOwnProperty(key: string, value: unknown): void
This function can be used to modify any property of the object by key.
deserialize(input: SerializedObject): void
Deserialize a serialized object into properties on this object.