67
edits
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
== | == Game architecture == | ||
[[GameObject|Game objects]]. The game engine consists of predefined shapes which can be used to build worlds. | |||
This should simplify many aspects - fixed collision shapes, for example, less assets to synchronize. | |||
Server and Client communicate about GameObjects. | |||
== Web services == | |||
=== Auth microservice === | === Auth microservice === |