Development whiteboard: Difference between revisions

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== Database structuring ==
== Game architecture ==
[[GameObject|Game objects]]. The game engine consists of predefined shapes which can be used to build worlds.
 
This should simplify many aspects - fixed collision shapes, for example, less assets to synchronize.
 
Server and Client communicate about GameObjects.
 
== Web services ==


=== Auth microservice ===
=== Auth microservice ===

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